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Joram McRory
Caldari eXceed Inc. Ascendant Frontier
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Posted - 2006.09.17 14:22:00 -
[1]
IÆll put my prejudices on the line first:
I live in 0.0, I hate empire. I come to empire maybe once every couple of months to grab a skill book or two. Eve should be a team sport, ok you can play on your own, but it should be impossible to get some stuff with this play style. It annoys me that people can sit safe in empire and earn more isk, than I can living in deep space.
I think it is farcical that L4 missions create npc BS spawns in the heart of the great empires. LetÆs face it if Concorde are so omnipresent that they can detect an act of aggression anywhere in a system and send a powerful patrol their to deal with it, why donÆt they blast all the mission complexes.
Living in 0.0 is much more risk intensive, so the rewards should be much greater. IMO all L4 Agents should be removed from empire and put in 0.0 npc stations. And the manufacturing of T2 and capital items should only be possible in 0.0 regions.
If CCP truly wants people to move out of empire they need to give them a reason to do so. By doing as I suggest you would only be able to play the game up to a certain level in empire, and to progress further you have to come out to 0.0
This is the stick, now for the carrot.
Many people on these forums think that the 0.0 Alliances hold ridiculously large amounts of space. This is probably true, but the important thing is that these huge tracts of 0.0 are usually completely worthless. No better asteroids than in low sec empire, and npc spawns that are not much better either.
If CCP did manage to create an influx of players to 0.0 at the moment there would be nowhere for them to rat and mine. So to soften the blow of the stick the actual sec status of these useless 0.0 systems would need to be dropped as well. It should be done on a constellation-by-constellation basis, so at leas one system in every constellation contains good npc spawns and the rare ores that do not exist in empire.
By doing this youÆll get more people in 0.0, so more player intercaction, and a lot more smaller organisations claiming space. Empire will be left for the noobs just finding their feet in eve.
On a side note û where do people get the idea that gate Camping is solely an 0.0 thing??? Have none of you ever been in an empire war. The thing about eve PvP is there are only really 3 places where you might actually meet your foe: Gates, Stations and to a lesser extent celestial objects like planets and moons (ok 4 : there are busted safe spots too). So this is where you are going to concentrate your forces.
Choke point* camping and gate camping have sod all to do with 0.0.
(*there are choke points within Empire too iirc)
Joram
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Joram McRory
Caldari eXceed Inc. Ascendant Frontier
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Posted - 2006.09.17 14:57:00 -
[2]
I should add that while the new regions could be configured as i suggested, unless the rest of 0.0 was treated the same it would cause an inbalance, This would probably result in the bigger alliances making a grab for the new "richer" space. Joram
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Joram McRory
Caldari eXceed Inc. Ascendant Frontier
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Posted - 2006.09.17 15:09:00 -
[3]
Edited by: Joram McRory on 17/09/2006 15:10:23 As i said before gate camping is not just the province of 0.0 dwellers. It is just about the only way you can be sure to actually find your enemy in eve.
And no I don't think all Empire dwellers are lame at all. I do think that experienced players with good skills that sit in empire and milk the l4 missions are lame though. Grow a pair and come and play in deep space!
That being said I do understand why it is hard to come out and join the real game (i.e. player generated content). And I think that it's not gate camps. lets face it any gate camp an be broken, either come through in ceptors or bring enough to break the camp. Just watch the keberz gate in HED most nights. ASCN camp it, camp is broken by E-R, E-R camp it, E-R camp broken by BoB etc etc...
What makes it hard for you to come out is:
a) you can make a very nice living in Empire thank you very much b) most of the empty (i.e. noy alliance camped) 0.0 areas are not really worth your bother comming anyway.
My solution is to make a) impossible and increase the benefits of 0.0 by addressing b). Joram
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Joram McRory
Caldari eXceed Inc. Ascendant Frontier
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Posted - 2006.09.17 15:32:00 -
[4]
Edited by: Joram McRory on 17/09/2006 15:34:05 Edited by: Joram McRory on 17/09/2006 15:33:22
Originally by: var'ulfur the last poster seems to think that only people that live in 0.0 space are the real eve game players while empier people are just lame.
Actually this point is worth a more detailed reply.
Why do I think experienced player that hide in Empire are lame
The reason for playing a multiplayer game is to interact with other real human players. By restricting yourself to pure PvE gaming you are wasting the opportunities of EvE, and further more are adding server load for those of us that want to play the game ôproperlyö.
The beauty of eve is the way in which the various player groups have, over time, developed very complex military and economic content. The ebb and flow of Alliances is the heartbeat of eve. If it wasnÆt for us the universe now would look just the same as it did last year, and the year before that. I mean who actually cares if any given L4 mission is run. What does doing that mission actually help to develop the gaming environment.
Just look at the alliance map page as an animation, watch how the geoplitcal landscape changes over time.
Look at the outposts. We have slaved over those, but no pain no gain! We are carving out a home here that will someday rival empire. Whoever is living here then.
Imagine, if you can, the awesome sight of mighty capital fleets crashing together (well, ok, lagging together) as we battle for precious resources.
You are seeing the rise and fall of empires; shifts in the balance of power; huge wars fought over weeks, months and some times years; thousands of ships lost; Heroes born, hatred and passion brewing; great leaders rising from the crowd, or poorer ones disappearing into obscurity!
That is what the guys at CCP come to work for, that is what the 0.0 dwellers live for, and that is why hiding in empire is lame!
If you donÆt want to play, go buy Total War 17, or Age of Empires 67 and have fun all by yourself.
Joram
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Joram McRory
Caldari eXceed Inc. Ascendant Frontier
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Posted - 2006.09.17 22:44:00 -
[5]
Originally by: Soporo Edited by: Soporo on 17/09/2006 22:22:26 Edited by: Soporo on 17/09/2006 21:50:12
Quote: The reason for playing a multiplayer game is to interact with other real human players. By restricting yourself to pure PvE gaming you are wasting the opportunities of EvE, and further more are adding server load for those of us that want to play the game ôproperlyö.
So not only am I not playing "properly",according to you,I'm playing for the wrong reasons and griefing "proper" players by using up server load.I guess next you will tell me I'm not having any fun either....
Well there are plenty of other games you can have fun with, Why not petition CCP for a single player version of EvE!
Quote:
Congratulations,those are the most arrogant and wrongheaded statements I have yet to read on these forums.
Shucks
Well I have to keep my options open, I might want to join BoB one day  Joram
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Joram McRory
Caldari eXceed Inc. Ascendant Frontier
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Posted - 2006.09.17 23:18:00 -
[6]
Edited by: Joram McRory on 17/09/2006 23:18:53 Point taken. My "attack" on empire dwellers was not really aimed at the small corp type operations, all working together to a common goal.
And remember you don't have to Join a large corp, you can build one too. Joram
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Joram McRory
Caldari eXceed Inc. Ascendant Frontier
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Posted - 2006.09.18 18:48:00 -
[7]
ISS have done just this. I think they have 3 trading outposts scattered around now in Pure Blind, Catch and providence. Joram
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Joram McRory
Caldari eXceed Inc. Ascendant Frontier
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Posted - 2006.09.19 18:58:00 -
[8]
Need to join Alliance - 0.0 myth rebuffal
A few places in this thread people have said that the only reall way to get into 0.0 is to join one of the big alliances. It has also been said that the people who started the big allinaces had it easy as there were no rivals for them, so new people have it harder.
I am not going to argue about the second point, but the first is demonstrably not true.
Take the (now defunct) NBSI alliance. They were formed from 3 freindly small corps (about 30 people each) as the old XF broke up. The three corps moved to empire for a bit, had a few wars then made an alliance with a northern faction to help drive out thier enemies from the vale of the silent. This attempt to wrest 0.0 space failed after a few weeks. Not to be deterred a few weeks later they tried again. This time invading tenal (far north of the map) this time they were succesful and they remained there for nearly a year, attracting new corps and members to them for most of this time.
In the end they were driven out (as tends to happen) and disbanded. But many of them eventually joined D2 and are there still now.
This just goes to show that all you have to do is to find a few like minded corporations, get together, come up with a plan, and have a bit of luck.
Joram Joram
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